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» Dungeons and Dragons: Tomb of Horrors, Get ready for pain!
Greg
 Posted: Mar 26 2011, 10:19 AM
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For magical equipment, I'm allowing you all one 8th level item, one 9th level item, and one 10th level item, and 5000 gp. Magical items can be found in the Magic Item Compendium.
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Gordon228
 Posted: Mar 26 2011, 05:51 PM
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now you see that makes things more interesting as now i can make an awesome fighter and warlock. now before i go and make my 2 characters all awesome and stuff i must ask who wants the D&D ultimate collection?

This post has been edited by Gordon228: Mar 26 2011, 05:55 PM
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Greg
 Posted: Mar 26 2011, 06:11 PM
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I'm fine. I think that those who are going to be making their own characters already have what books they'll need, and the others will probably be fine with whatever pre-generated characters I make available.
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Gordon228
 Posted: Mar 26 2011, 08:57 PM
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ok and i will have 2 awsome characters i can play
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Greg
 Posted: Mar 26 2011, 09:12 PM
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I wonder how long they`ll be able to survive... ;)
Edit: I've been reading into the module some more, and I got to say that looks like it'll be pretty awesome.


This post has been edited by Greg: Mar 26 2011, 09:25 PM
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Jimbo Cactaur
 Posted: Mar 27 2011, 12:18 AM
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I am very much fine with a pre-made character. I don't have the time to invest in building one from scratch, and I do doubt that there will be much role-playing going on anyway.
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Gordon228
 Posted: Mar 27 2011, 08:13 AM
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it take me 5 minutes to make one and i had one already made so even easier for me
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Greg
 Posted: Mar 27 2011, 10:11 PM
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It might be a good idea to begin discussing what sort of role within the party people intend or hope to play.
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Jimbo Cactaur
 Posted: Mar 27 2011, 10:40 PM
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As long as the role of the pre-made characters is clearly defined (Healer, Tank, Skirmisher, Sneaking, Magical Lore, etc.) then I can play whatever. Like I said RP will be nil so you shouldn't have someone saying, "I didn't tell so-and-so about the trap because my character is secretly in love with his fiance and removing him would benefit me, so it totally makes sense, in-character."

But this does bring up the issue of meta discussion. I personally think in a situation like this, that is where the RP should be happening, as in no metagame discussion, all in-character.
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Gordon228
 Posted: Mar 28 2011, 07:45 AM
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thats more 4th ed thinking as that role you are is by class like where would you put bard.
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Gordon228
 Posted: Mar 28 2011, 07:16 PM
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how many spaces are left? as i might have one more person to join.

This post has been edited by Gordon228: Mar 28 2011, 07:17 PM
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Jimbo Cactaur
 Posted: Mar 28 2011, 08:25 PM
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Well when dealing witha dungeon like this you must put consideration into both combat and non-combat ability of a character. One cannot generally fight his way out of a pit trap. I know DnD pretty much auto-assigns skills and equipment to classes making such distinction most likely redundant, and if that's how the characters will be pre-made then that is fine.
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Greg
 Posted: Mar 28 2011, 11:36 PM
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Yeah, like I said before, the dungeon is pretty trap heavy and monster light. Nevertheless having a tank(Fighter, Paladin, Barbarian) in the party is still a good idea to use as a meat shield, guinea pig, and door basher.

Also, yes there are still two slots open by my count.

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Gordon228
 Posted: Mar 28 2011, 11:42 PM
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what lvl we starting at? and what do you mean by the 8th lvl and 9th lvl? do you mean caster lvl?

This post has been edited by Gordon228: Mar 28 2011, 11:52 PM
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Greg
 Posted: Mar 29 2011, 06:29 AM
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You will be starting at Character Level 9. My previous statement from before was in reference to starting gear.

This post has been edited by Greg: Mar 29 2011, 06:29 AM
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